Stealing their beer time

Auteurs Aletta Smits , Annette Schenk , Lizet van Ewijk
Publicatiedatum 25 oktober 2020
Lectoraat Human Experience & Media Design
Soort publicatie Lezing

Samenvatting

Many health education programs use progress tests to evaluate students’ progress in learning and to identify possible gaps in the curricula. The tests are typically longitudinal and feedback-oriented. Although many benefits of the progress test have been described in the literature, we argue that the acclaimed facilitation of deeper learning and better retention of knowledge appear questionable. We therefore propose an innovative way of presenting both the test itself and the study process for the test: a real-time-strategy game with in-game challenges, both individual and in teams.

Aan deze publicatie werkten mee

  • Aletta Smits | onderzoeker | Human Experience & Media Design
    Aletta Smits
    • Onderzoeker
    • Lectoraten: Human Experience & Media Design
  • Lizet van Ewijk
    • Onderzoeker
    • Lectoraten: Logopedie: Participatie door Communicatie

Taal Engels
Trefwoorden progress tests, Gamification, allied health, education
Digital Object Identifier http://dx.doi.org/10.4995/CARPE2019.2019.10189

Aletta Smits

Aletta Smits | onderzoeker | Human Experience & Media Design

Aletta Smits

  • Onderzoeker
  • Lectoraat: Human Experience & Media Design