Stealing their beer time
Many health education programs use progress tests to evaluate students’ progress in learning and to identify possible gaps in the curricula. The tests are typically longitudinal and feedback-oriented. Although many benefits of the progress test have been described in the literature, we argue that the acclaimed facilitation of deeper learning and better retention of knowledge appear questionable. We therefore propose an innovative way of presenting both the test itself and the study process for the test: a real-time-strategy game with in-game challenges, both individual and in teams.
|Trefwoorden||progress tests, Gamification, allied health, education|
|Digital Object Identifier||http://dx.doi.org/10.4995/CARPE2019.2019.10189|